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Cornflower Corbin Torrent Full

Updated: Dec 8, 2020





















































About This Game Family friendly, campy, side scrolling shooterInfinite play-ability in Endurance modeFull Story ModeDodge and shoot in classic arcade style actionBoss fights and mini boss fightsEndurance mode where waves get harder and harderExperience a great comic book story in story modeUnique growth mechanic - finding a balance in size to damage is keyTracked stats and leader boardsProcedural generated enemies making the game change a little bit each time you playRandom dad jokesEndurance mode for ramping difficulty and high scoresEvery shot makes you grow in size and strength, but get slower in the processMany tracked stats with corresponding leader boards to matchLocal Co-opKid friendly contentA two Man Dev TeamPassionately working on our off hours to make games you'll loveA true indie studio working on our dream b4d347fde0 Title: Cornflower CorbinGenre: Action, Casual, IndieDeveloper:Afterthought GamesPublisher:Afterthought GamesRelease Date: 17 Aug, 2017 Cornflower Corbin Torrent Full cornflower corbin I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs.. Even at its modest price, I cannot recommend this game which feels like someone tweaked a basic 'Unity' tutorial. In fact, it feels exactly like a hastily made flash game from back in the day; lazy graphics, no "feel" to the game as such (it is hard to tell when you have been hit unless you check your status bar), very rudimentary audio design, and the most basic side-scrolling gameplay. The "growth" aspect of the game adds a little bit of depth, but it also helps accentuate how slipshod the rest of "Corbin" feels. I am sure the developer was leaning heavily on being "charming" here, but whatever charm the game has can be gleaned from its screenshots (and perhaps the wordy tutorial). I appreciate what the developer was going for, but a few fish-puns don't make up for action that gets old after a few minutes. The only thing that saved this game from an instant refund was my four-year-old who found some enjoyment in it, but even she lost interest fairly quickly. This game is certainly "family friendly", and for those with kids it might be worth a purchase. Again, the price-point is a saving grace, but there are free games out there that have significantly more care put into them. This game feels like a first draft made with placeholder assets, in fact I double-checked that the game wasn't in "early access" after first playing it. The fact that Steam was promoting this game on their front page does not inspire confidence in how they 'curate' games.--- Update: There now seems to be a playable demo available (wish it was an option before I purchased the game) and I heartily recommend that if you have any interest in this game you demo it first; there is not much else in the full game that you should be able to experience in the demo... if there are hidden depths to this game I haven't seen evidence of them.. I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs.. I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs.. Even at its modest price, I cannot recommend this game which feels like someone tweaked a basic 'Unity' tutorial. In fact, it feels exactly like a hastily made flash game from back in the day; lazy graphics, no "feel" to the game as such (it is hard to tell when you have been hit unless you check your status bar), very rudimentary audio design, and the most basic side-scrolling gameplay. The "growth" aspect of the game adds a little bit of depth, but it also helps accentuate how slipshod the rest of "Corbin" feels. I am sure the developer was leaning heavily on being "charming" here, but whatever charm the game has can be gleaned from its screenshots (and perhaps the wordy tutorial). I appreciate what the developer was going for, but a few fish-puns don't make up for action that gets old after a few minutes. The only thing that saved this game from an instant refund was my four-year-old who found some enjoyment in it, but even she lost interest fairly quickly. This game is certainly "family friendly", and for those with kids it might be worth a purchase. Again, the price-point is a saving grace, but there are free games out there that have significantly more care put into them. This game feels like a first draft made with placeholder assets, in fact I double-checked that the game wasn't in "early access" after first playing it. The fact that Steam was promoting this game on their front page does not inspire confidence in how they 'curate' games.--- Update: There now seems to be a playable demo available (wish it was an option before I purchased the game) and I heartily recommend that if you have any interest in this game you demo it first; there is not much else in the full game that you should be able to experience in the demo... if there are hidden depths to this game I haven't seen evidence of them.. I was fortunte enough to meet the creators of the game at the Grand Rapids Maker Faire. They were very nice and super helpful when my five year old wanted to try it. I am happy to support some local devs.. Even at its modest price, I cannot recommend this game which feels like someone tweaked a basic 'Unity' tutorial. In fact, it feels exactly like a hastily made flash game from back in the day; lazy graphics, no "feel" to the game as such (it is hard to tell when you have been hit unless you check your status bar), very rudimentary audio design, and the most basic side-scrolling gameplay. The "growth" aspect of the game adds a little bit of depth, but it also helps accentuate how slipshod the rest of "Corbin" feels. I am sure the developer was leaning heavily on being "charming" here, but whatever charm the game has can be gleaned from its screenshots (and perhaps the wordy tutorial). I appreciate what the developer was going for, but a few fish-puns don't make up for action that gets old after a few minutes. The only thing that saved this game from an instant refund was my four-year-old who found some enjoyment in it, but even she lost interest fairly quickly. This game is certainly "family friendly", and for those with kids it might be worth a purchase. Again, the price-point is a saving grace, but there are free games out there that have significantly more care put into them. This game feels like a first draft made with placeholder assets, in fact I double-checked that the game wasn't in "early access" after first playing it. The fact that Steam was promoting this game on their front page does not inspire confidence in how they 'curate' games.--- Update: There now seems to be a playable demo available (wish it was an option before I purchased the game) and I heartily recommend that if you have any interest in this game you demo it first; there is not much else in the full game that you should be able to experience in the demo... if there are hidden depths to this game I haven't seen evidence of them.. Even at its modest price, I cannot recommend this game which feels like someone tweaked a basic 'Unity' tutorial. In fact, it feels exactly like a hastily made flash game from back in the day; lazy graphics, no "feel" to the game as such (it is hard to tell when you have been hit unless you check your status bar), very rudimentary audio design, and the most basic side-scrolling gameplay. The "growth" aspect of the game adds a little bit of depth, but it also helps accentuate how slipshod the rest of "Corbin" feels. I am sure the developer was leaning heavily on being "charming" here, but whatever charm the game has can be gleaned from its screenshots (and perhaps the wordy tutorial). I appreciate what the developer was going for, but a few fish-puns don't make up for action that gets old after a few minutes. The only thing that saved this game from an instant refund was my four-year-old who found some enjoyment in it, but even she lost interest fairly quickly. This game is certainly "family friendly", and for those with kids it might be worth a purchase. Again, the price-point is a saving grace, but there are free games out there that have significantly more care put into them. This game feels like a first draft made with placeholder assets, in fact I double-checked that the game wasn't in "early access" after first playing it. The fact that Steam was promoting this game on their front page does not inspire confidence in how they 'curate' games.--- Update: There now seems to be a playable demo available (wish it was an option before I purchased the game) and I heartily recommend that if you have any interest in this game you demo it first; there is not much else in the full game that you should be able to experience in the demo... if there are hidden depths to this game I haven't seen evidence of them. Less than 3 weeks: We are still on track for our August 17th release. We have all the levels done, just working on polishing and a ton of stat tracking so the leaderboards can spur some friendly competition. We are also working on a Workshop integration so that all the dialog in the game can be changed, for fun or for other languages. Seems like a good test case for our large release of Violent Sol later this year. Lots of work still to do, better get back to it. Thanks for reading.. Violent Sol Kickstarter: We are happy to announce that our next project is now on Kickstarter. It's a much bigger game that will be heavily moddable with nice long story line. Get more information on Kickstarter now!https://www.kickstarter.com/projects/651297750/violent-sol. Under a Week to Go: We are basically dev done, have some leaderboard work to finish up, and all we are working on for the next week is the polish. Waiting on Steam to ok our first build, make sure we didn't miss anything, then we will be going live on the 17th at 4pm EST. Get us on your wishlist today so you can be among the first to play.. Coming Soon: Cornflower Corbin is getting close. We are planning to release August 17th. Barring any major set backs of course. Get ready to take down some laser sharks and squids.We will also be launching a kickstarter for Violent Sol on August 18th, so will have a ton going on that weekend. If you want to check out the preview of the kickstarter, head here https://www.kickstarter.com/projects/651297750/1491401610?ref=preview&token=4afc02f2. Comic Book Tutorial Update and More: Hey everyone,We've made some great updates to Cornflower Corbin. We heard some feedback and have created a new tutorial to inform everyone how to play. Of course we did not just do your normal tutorial, we made Paul, the dad joke telling clown fish, tell you how to play. We didn't stop there, so there are some mystery updates as well, enjoy. Feature Updates. Instructions for Play!: So, we launch tomorrow, so I wanted to take this opportunity to explain a couple things.Basic controls. Use WASD on the keyboard to move, or the left analog stick on a controller. Pretty standard stuff there right? Space Bar or the Right Trigger will shoot. Use Enter or the 'A' button to advance on buttons or in the comic books stories. You can turn on/off sounds and music in the options menu, available off the main menu and the pause menu (ESC or the start button in game). You can also go windowed mode or border-less windowed mode. We do not do a true full screen.Basically, you need to navigate your way through the levels and defeat the bosses along the way. Shooting causes you to grow, growing makes your lasers stronger, but also makes you slower and easier to get hit. This is an arcade style game so there are no continues, you have to make it through from end to end with the lives given. It's not easy, are you up for the challenge?To help you out, these are the power ups you will see in the game.Krill is what you will see to heal you:Purple Power Ups give you double damage:Red Power Ups give you a triple split laser:Blue Power Ups give you a shield:We also offer an endurance mode, that is a single life, wave clearing never ending run. Basically a score chaser for the leader boards. You can play the story levels on a single level basis after you beat the level.That's basically it guys. We hope you enjoy this fun little campy whale shoot 'em up. We have had fun making it.In the near future we are going to offer Workshop for the dialog of the game, so someone can localize it for other languages or tell a different story with the comics, and most importantly, tell different jokes. More on that later.. Working on a tutorial!: We just pushed out a small update that shortened the start up time on the game. We noticed when the game started up it was way too slow so we did some tweakin' and got it workin' better! This is all in preparation for our tutorial push we are working on. The tutorial will be in comic book format with Paul the Clown fish showing off his teaching skills. Stay tuned for more on that later.

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